How does the multiattack make sense for the human form if one of the attacks has to be the bite attack and the bite attack can't be used in human form?

The times are changing, the situation has grown increasingly dire for the Tribes as they move away from the recent past and return to the present. Through the years, Werewolf: The Apocalypse has maintained a unique position within the World of Darkness in that the player-character monsters depicted in the game are ones who strive for a noble cause - saving the planet.

It's not the spell polymorph, so it doesn't follow the rules of the spell.

I have a physical copy of the Monster Manual and a quick check confimmed that yes this is an officialenemy, and while not technically a race on its own there is a section that lets you play as a werewolf (also bear, rat, boar, or tiger). Claws. By continuing to use our site, you consent to our use of cookies. Anyway, if they are going nitpick, tell them to look at the Shifters race. Get 15% off D&D's spookiest titles! The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. You can see it, the scars and sores of the land.

Hey Lyra. If you're not in an AL game, I find it odd this "someone" said that after reading the links I provided to the monster manual in my previous post. And I really like the idea of having a werewolf as a character. I think alimgent its up for interpertation for these Were-creatures a lot they don't all act the same way from one another.

If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. The Malady is rampant, and Rage, as with most weapons, can cut both ways. Gaia is dying and it is the Garou who stand as her warriors and protectors, but also may be blinded by their own ideologies, to where they might escalate the very outcome they hope to avoid.

Lycanthrope Traits and Mechanics (5e) Usually assuming a challenge rating of 3 or 4, werebeasts become easy to defeat when magic weapons are involved. If the Wolf form is damaged and it shifts to its non damaged hybrid form, does it go back to its Max HP? Werewolves in normal form look just like anybody else.

Over the course of these updates, our goal is to include you in the ongoing development of Werewolf: The Apocalypse - 5th Edition and share with you many of the milestones in this process. But in alternate forms, that’s where it’s obvious. ForestHill, Basic Rules A werewolf is a savage predator that can appear as a humanoid, as a wolf, or in a terrifying hybrid form—a furred and well-muscled humanoid body topped by a ravening wolf’s head.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Actions Bite: Melee Weapon Attack: +4 to hit, reach 5 ft Werewolves are a type of shape-changing monster in Faerûn that are vulnerable to silver or magic weapons and can regenerate most wounds. Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Infected werewolves transform during the full moon involuntarily. I think it means that the claw/bite attacks are in hybrid form and two spear attacks are  when they are in humanoid form. Where primal urge guides both tooth and claw, where being a monster is the best chance we have to fight the injustices of the world. Updated Dynamic Lighting now does as much and even more than our legacy system! Its statistics, other than its AC, are the same in each form. Its statistics, other than its AC, are the same in each form. We will discuss new problems that Werewolves face as a result of issues spawned by the choices they have made through generations of obstinate violence.

Werewolf: The Apocalypse - 5th Edition is a story of desperation, one where many believe Gaia has taken punitive action against them for their failure. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. ©2020 Wizards. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. I haven't played DnD in a long while and I'm tying to get back into it but I'm having issues finding a group. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. I have found that if I actually have the shapechangers shapechange in an encounter the PCs can wipe the floor with them.

I asked about it on the "A Buyer's Guide for DnD Beyond and filcat told me  the same thing as you as there is a section for lycanthropy in the Monster Manual but said that "Werewolf does not exist as an officially released race."

It means that Werewolf: The Apocalypse is a game where players tell stories about how they fight for what they believe in. Combined with their lo… You can feel it, the fever and tremors of a dying world. In the battle for Gaia, outmoded customs and heritage can stagnate and prevent the adaptation to a rapidly growing and evolving threat. Yup, here's a little information on the curse of Lycanthropy: A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. In the version, vampires, werewolves, … Shapechanger. Update your cookie preferences, 11 (In Humanoid Form, 12 In Wolf Or Hybrid Form), Bludgeoning, Piercing, and Slashing From Nonmagical Attacks Not Made With Silvered Weapons.

They also help us understand how our site is being used. Monster Tags: I just like the idea of having a character with a dark secret and the ability to turn into a wolf. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

This is only the beginning of our journey. The Werewolf Game Apocalypse 5th Edition takes place in a fictitious edition of our Earth, the World of Darkness.

Werewolf has 3 forms, which it "polymorphs" between. If its damaged in Wolf form, and it 'polymorphs' into hybrid form, do its HPs reset to maximum? The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

You simply roll up a normal humanoid character with class and all and then ask your dm if your can be a werewolf. It reverts to its true form if it dies. It’s part of the reason they’ve managed to survive for so long. It says two attacks with it's spear in human form. Multiattack. It will be a game about tearing apart your enemies... and just as importantly, living with the repercussions.


It reverts to its true form if it dies. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. And part of the reason they are feared.

It's a curse your character is either born with or gets. If it wants to escape,it could then Wolf form and use its better speed to run. Because now I have someone telling me it's not an official race.

Hopefully they let you play a Shifter even if you're not in Eberron :). Any equipment it is wearing or carrying isn't transformed. Anyone could potentially be a lycanthrope, considering there aren’t any defining features to indicate one.

It will be a game about finding balance, so as not to fall into extremes. The times are changing, the situation has grown increasingly dire for the Tribes as they move away from the recent past and return to the present. Any equipment it is wearing or carrying isn't transformed. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Natural-born werebeasts, who inherit their curse from an infected parent, can only have their curse removed with a Wish.
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