Fortunately, Dr. Light noticed something was wrong with Mega Man and took precautions, being able to track Mega Man's location. Guts Tank appears in their path, and Guts Man angrily goes after his rip-off to fight against it, staying behind with Time Man and Oil Man while Mega Man and Bomb Man proceed and fight against the Boobeam Trap. #MegaMan #MegaMan2 #Classic #Nintendo #NES #8Bit #Retro #Gaming #Famicom #1988 #UFO#DrWily #Skull Once you defeat all eight Robot Masters, you take the fight directly to Dr. Wily himself... but that won't be the end of this story. Cast of Enemies. Wily Stage 2"The main theme of Wily Stages 3, 4, and 5."Dr. The final section is the castle's catacombs, with narrow passages and acidic liquid dripping from the ceiling. After defeating the Mecha Dragon, Mega Man moves one step closer to Dr. Wily, but there's still a long way to go.

While he's technically weak to the Crash Bomber, you're likely to be out of them, and Metal Blades are still the better choice.

Mega Man grabbed the first weapon he could lay his hands on, the Bubble Lead, and shot it continuously as the alien was approaching.

After that, it'll be the ones from the second from the ground coming at you. Stream Mega Man 2 - Dr. Wily Stage 1 - 2 by The Greatest Bits by The Greatest Bits from desktop or your mobile device. It doesn't appear that Dr. Wily's approach to fighting Mega Man directly has changed all that much from the first game. In the last chapter, Mega Man had turned Dr. Wily over to Dr. Light for justice, being put into prison for several years.

He jumped into one of the hatches, and is attacked by a backup clone of Air Man.

The more of them that you defeat, the faster the next one will approach you.

Now we'll have two more as they'll be bunched together as we'll have to time it right for this one. Mega Man tries to capture Wily, but he actives the castle self-destruct and escapes.

Metal Blades will also work in this situation, but since you are forced to jump over each orb, you can destroy the first phase of the ship just as easily without a special weapon by shooting the Mega Buster at the height of each jump. We can use this time to refill on any weapon as well as health when disposing of them. Mega Man ran after Wily's saucer, following it down into a tunnel.

Once it fully appears, it rolls back and forth, attempting to catch Mega Man under its treads.

We'll start off by heading to the right as we'll have to watch out for the Prop-Top as we do. After disposing of them after they get low enough it'll be time for the next two. First revealed in the game's E3 2013 trailer, this Wily Castle appears as a stage called Wily Castle (ワイリー基地, Wairī Kichi, Wily Base in the Japanese version) in both versions of the fighting game. The Wily Castle (ワイリー城, Wily Castle) from Mega Man 2 was the first Wily Castle to appear in the Mega Man series.

Head to the ladder on the bottom as we'll want to take it carefully down it. Crash Man remains one of the more predictable Robot Masters, and you can force him to jump in the air every time by attacking.

This orb initially travels to the ground, but then arcs back up to the top of the screen. For the next, it'll be one from the third in the ground on the left.

It doesn't appear that Dr. Wily's approach to fighting Mega Man directly has changed all that much from the first game. They manage to hold Mega Man and finish installing the anti-virus Light was uploading on him, making him return to normal, and he helps the Robot Masters defeat the Mecha Dragon. In one last onslaught, Mega Man dodges Quick Man, and destroys the entire satellite.

Mega Man arrives when the first Skull Satellite is about to launch, but he is able to destroy it in one shot. One Bubble Lead will destroy each robot with a single hit. When we get to the end of the line we'll bring out Item-2. Dr Wily anticipated that Mega Man might make his way inside, so he designed this early section of the fortress with a large number of spikes.

We'll land on a platform and head to the left between the spikes. This page was last edited on 30 August 2016, at 14:02. Moving onto the third battle, this stage will incorporate some of the underwater features you dealt with in Bubble Man's stage. Once again, you may wish to save Atomic Fire for later, but you should still activate the Time Stopper once you whittle Quick Man's health below 50% with the Mega Buster. However, Quick Man and the Mecha Dragon are on it too, and Mega Man quickly discovers his identity. Now that you are chasing after Dr Wily, be aware that your weapon energies do not replenish from stage to stage.