KO any pair of loud-mouthed bastards with a gas bomb and you should find the map junction to the Factory fairly easily. It really does get that dark, and I had to brighten up the screenshots here so you could see what the heck is going on. Glance at your compass and head east.

None are particularly tough provided you use the blackjack and do not alert them. You can pinch out candles, but a torch will only go out with a water arrow.

Gas bomb the pair of workers next to your starting position (or if you want to save your gas bombs, you'd naturally ignore this advice and blackjack them). First thing's first though: pawn off the Bloodstone Opal then buy more gear.

You can headshot some Hammerites, but there'll be a new toy to play with once you go deep enough into the church. Rarely seen and never caught, Garrett is the best that ever was. The priest's ultimate destination will be the main nave, so circle around the edges if you need to pass through it to the Factory. The main nave has several walkways outside and inside patrolled by menacing Hammerites. If you have trouble sneaking up to them, use first person view. Fire arrows are also good for lighting up a dim area so you can orient yourself. Rarely seen and never caught, Garrett is the best that ever was. The cathedral has expensive goods lying around; make them yours before you leave. Angry Hammerites plus stolen artefact equals one dead thief; escape the cathedral. I found the gas arrows to be especially helpfully, as they allow you to silently knock someone out from a distance. Take care of the guards downstairs and head upstairs into the main barracks, KO the sleeping guard and anyone else moving around (you are listening for enemies before you dive in, aren't you?)

This makes Normal and Easy go to Retarded difficulty if you do this.

Rarely seen and never caught, Garrett is the best that ever was. Plus, certain fences will only take jewelry, others will take artwork, and yet others will take precious metal. This wiki was automatically converted from the Thief Deadly Shadows Guide (PC) guide at https://guides.ign.com/guides/15244/ and may require cleanup. Thief: Deadly Shadows. Best Buy 4KTV and Amazon Fire Deals: Save in This 60-Hour Pre-Black Friday Sale, The Best PlayStation Deals for October 2020, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Uncharted Movie: First Image of Tom Holland as Nathan Drake Released, Bethesda Sued for $100 Million After 'Intentional Sabotage' of Rune 2 to Protect The Elder Scrolls, Xbox Brazil Host Firing Unrelated to Her Getting Death Threats, Microsoft Says, Godfall Devs on Loot, Progression, and Making 'The Tinkerer's Dream', Fire Emblem: Shadow Dragon & The Blade of Light Coming to Nintendo Switch, Netflix's The Liberator Gets an Epic Trailer for World War 2 Drama, Batwoman: DC Introduces Ryan Wilder Before the Arrowverse, Things Ghost of Tsushima Doesn't Tell You.
Sweep the bodies into the room where you start. Sounds easy? Head back to the stamping machine with your shiny new featureless gear. Again, deal with any Hammerite you find patrolling where he shouldn't be. Head into the Reliquary (the Chalice will be out of reach). Steal the Builder's Chalice, Find the high priest's holy symbol to unlock the Reliquary, Find materials in the factory to create a gear to unlock the Reliquary.

Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Besides your broadhead arrows, there's the fire, water, moss, gas, and noisemaker arrows. You'll also need to visit a fence to unload your loot and a shop to buy more gear. Rutherford Manour Mortimer the Mad Painting - This … This Thief continues with the usual cast of characters--the Hammerites, Pagans, and Keepers. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Summary: You are Garrett, the master thief. Please help improve this wiki if you can, and remove this notice if appropriate. Once inside the Factory, grab the chance to read anything you come across. West of the main nave is another side area open to the sky. KO him when you get the chance so you can walk around without people trying to kill you. Welcome to the Thief: Deadly Shadows wiki.

Mission and Map Location. Map location - From one of the thieves loitering in front of Saint Edgar's; the male thief has the map. There's no time limit, so take the time to stash bodies in the most whacked out, remote, far away place you can imagine; the usual result is complete undetectability by patrolling enemies. Garret is asked to do a few more favors, and next thing you know, he's drawn into the midst of intrigue and plot twists and impending doom of a most mysterious but spooky nature. Don't open the cells to the zombies unless you intend to lure them into the furnace room (Garrett can escape by crouching through the ventilation hole since enemies never crouch to pursue) and whacking them. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Get about 25 broadheads.

It got to the point where I just run and hit 'em with a moss arrow when they got close enough.

They were never absolutely necessary, but they sure did help. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City.

It should give you a new objective about an unstamped gear.
Enter the barracks quietly on the first floor, KO any guards (this is automatic, or we'll find you and beat you senseless) and head up the stairs to the second floor. Remember patience is the key. This prayer room is on the second floor of the church in the Cathedral Grounds map. Before you start on either the Hammerite or Pagan missions, finish all the city missions first. If you are really pressed to get close to a guard, the final option is always a headshot, which will result in a level of noise that you may find uncomfortable with. It takes a while for Deadly Shadows to get going, but once it does, it will grip you. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. It gets to be a little tedious, doing the rounds after a mission in order to unload and get more gear. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. Leave bodies in a corner - the entrance from the high priest's chambers to the main nave will be walked across by the high priest if the church bell is rung. You'll also have a few throwable items to choose from, such as flashbombs, gas grenades, and even proximity mines. The actual amount is actually almost insignificant. If there was anything I spent the most money on, though, it was water arrows, even though Deadly Shadows has roughly 50% electrical lighting. Lost in the Old Quarter? The variety of gear makes for some pleasing tactical versatility, however. In game, it's brighter, thanks to a faint glowing outline on Garret's body, like he's under moonlight--but that outline almost never shows up in the screenshots.

Neutral citizens and hostile City Watch guards wander around and patrol, respectively, and you'll be sneaking around stealing things for missions, or based on overheard conversation.

We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Mission location - Front door of Saint Edgar's Church in Stone Market Proper. The place is rather small, so you should have few problems finding the room if you wander around the second floor for a while. Only after you successfully sell the Bloodline Opal. IGN offers token of appreciation for joining our Thieves' Guild. Cha-ching! Of course, they were hard to find, and I got most of them by spotting them in a nook and climbing up to the hidey hole. Note that the money on the table is already missing.

As a bonus, you should walk around the city for a while and familiarise yourself with South Quarter, Stone Market Plaza, and Stone Market Proper. It's not worth the trouble unless you want 100% loot. You see, for the most part, Deadly Shadows is not a "scary" game. It's an open-ended but claustrophobic city, thanks mostly to the high walls and narrow streets. IGN assumes you opt for Saint Edgar's Church as your first assignment. These $375 suckers can knock out a bunch of people. You are Garrett, the master thief. Heading down from the small book alcover will place you inside the front door, but on harder difficulties, a guard may sometimes interfere with your break-in.

What's more is you should be dumping bodies into places you've "cleaned" so you have total piece of mind. The holy symbol is on the table, and Special Loot #3 Cat O'Nine tails, is inside the chest by the table the holy symbol was on. Thief Deadly Shadows Special Loot FAQ Now you know why evil always wins, because good is dumb. Note - if you let some conversations carry through, you may find yourself needing to fight to get rid of enemies who go into less favourable ambush spots. The suicide way - head through the front doors and in the church's main nave. Shalebridge Cradle in particular just has to be experienced to be believed. Presented by Helstrom - All Episodes Now Streaming on Hulu, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Best Buy 4KTV and Amazon Fire Deals: Save in This 60-Hour Pre-Black Friday Sale, The Best PlayStation Deals for October 2020, Talk to fellow thieves on IGN's Thief Forum, Things Ghost of Tsushima Doesn't Tell You, The Keepers are up to something, but do as they say. Don't worry. Find the high priest's holy symbol (Cathedral Grounds). You are Garrett, the master thief. If for some reason you need to go back to the Cathedral Grounds in a hurry, the second map junction is up the stairs to the left of the initial Factory entrance. Stuck in Shalebridge? Rarely seen and never caught, Garrett is the best that ever was. The Best PlayStation Deals for October 2020, Daily Deals: Preorder Cyberpunk 2077 for PS4, PS5, Xbox One, Xbox Series X, or PC and Save 17% Off, Best Buy 4KTV and Amazon Fire Deals: Save in This 60-Hour Pre-Black Friday Sale, Things Ghost of Tsushima Doesn't Tell You.

Assuming you allowed the high priest to leave the main nave after telling everyone about the glorious times of Saint Edgar when they were bashing in the skulls of Pagans and raping their women, blackjack the Hammerite dumbasses who stay to patrol the nave. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. The Keepers are concerned about an apocalyptic prophecy, but are keeping their cards close to their chest, as always. There, you should over hear that the high priest will come do a blessing or whatever if the church's bell is tolled. Note that running on metal is very loud; moss arrows aside, you can simply move slower to avoid detection.

After you finish the training mission, you'll start in your apartment in South Quarter, which is one half of the "hub" area you'll be navigating for most of the game.