The look of the fictional ship was inspired by the seventeenth century Dutch "fluyt" vessels and the Vasa, a real-life Swedish warship which sank in 1628. In addition to her overwhelming firepower, the Flying Dutchman also has the Kraken Hammer, a massive hammer in the form of a capstan to summon the mighty Kraken. Just then, the Dutchman began to sink beneath the waves, where Will and Henry looked at each other one last time.[8]. Her low freeboard allows for such heavy cannons because they're lower to the waterline.

Joining forces with the Pearl, the two ships face off against the Endeavour. SpongeBob is trapped in the Flying Dutchman's ship and now the ship is rising to the surface and the sea water is running out. They look around before trying to figure out whose ship it is. However, a post-credits scene reveals that the Dutchman's original captain, Davy Jones, lives again.[3]. In fact, some had their very souls lost to Jones forever, literally becoming part of the ship itself, losing all humanity. Later, as the ships grew even closer together, the crews began to board, leading to much mayhem and fighting. The Flying Dutchman before its transformation into a ghost ship. After completing a path through a cave, SpongeBob finds Gary, along with a large treasure chest. Sandy and SpongeBob go there to get ghost dandruff from the Flying Dutchman. They aided the pirates in destroying the HMS Endeavour, defeating Beckett. SpongeBob mistakes him for a genie, much to the Dutchman's annoyance. The Flying Dutchman is supposedly the "fastest ship" in the Caribbean, however the only ship that can surpass the Dutchman for speed is the Black Pearl. However, it is likely that, as Will is now captain, things have changed on board the ship, and after he becomes captain, the crew are all returned to human form. This may be the result of the fictitious Dutchman often being submerged. The Flying Dutchman's cannons emerged from ports on either side of the ship. Help SpongeBob and Patrick high-tail it off the deck. The door leads to the Jellyfish Fortress Factory. After ten years, Jones would be free to come ashore to be with Calypso.

Many years later, the crew of the Black Pearl would run afoul of the Flying Dutchman due to Jack Sparrow's debt with its captain. When Plankton tries to do the same thing, he gets blasted out of the ship. [1] When she neglected to meet him after his first ten years of duty, he was both heartbroken and enraged.

[11] At some point during Turner's captaincy the ship name plate was put on the lower stern gallery. For amusement, the crew play a game called Liar's Dice, in which they gamble years of service. The heroes meet him and he tells them that they can never leave. An interesting point is that though the cannons of the Dutchman and Pearl were firing for most of the time, it was hardly enough to sink either ship. We have a worldwide license according to international safety rules and the ship has been outfitted with the latest navigation and communication systems. The ship is more organic plant matter than timber and sail, heavily encrusted with marine life that reflects its strong ties to the sea. Go down thin pipe passages by running towards one and pressing down repeatedly to slide down the thin pipe passage. Dutch warships were also relatively small to medium-sized and shallow on the draft to defend the Netherlands' shallow coastal waters. It also carries two large triple rotating bow chasers.

Sparrow bargains for his life, and Jones finally agrees to accept 100 souls in exchange for Sparrow's, keeping Turner as "a good faith payment".

The Flying Dutchman attacking the Empress. However, moments later, Jack Sparrow helped Will stab the heart of Jones by moving Turner's hand as it clutched his sword. The Flying Dutchman's ship is the residence and mode of transportation of the Flying Dutchman. If the player moves too far from the Flying Dutchman, instead of despawning, it will be destroyed, giving usual item drops and adding to the progress for completing the event. While Mr. Krabs, SpongeBob, and Patrick are digging for the Flying Dutchman's treasure, the Flying Dutchman is seen in his bed on his ship.

It has been noted in the Complete Visual Guide that the ship was a gift by Calypso, which Davy Jones had captained for a century prior to the events of the films which are set around 1740. The Dutchman was square rigged on both the foremast and the mainmast, but the mizzenmast carried one lateen sail and one topsail. The Flying Dutchman, or simply referred to as the Dutchman, is a fictional ship in the popular film series Pirates of the Caribbean.

[9] The Dutchman looked so terrifying that the French Pirate Lord Chevalle called it "Le monster des profondeures", the monster from the deep.[10]. However, the crew later escaped aided by Norrington who was killed by Bootstrap Bill Turner during the escape.

They head back to the Flying Dutchman. If he sees the light of day, he will dry out. It appears on the paused, quit and game over screen. Like all 17th century galleons, the Dutchman originally had a bowsprit with the spritsail topmast on its end. Also, it is apparently a result of the curse that turned the crew into monsters as when broken with Davy Jones' death, the ship itself loses all of the marine life attached to it and reverts to its original form like its crew does.

Towards the end of this conflict, the Dutchman's mast collided with the Pearl, jarring the ships, temporarily unnerving boarders. Though Jones tried to slow the Pearl with the Chase Guns, the Pearl got out of range, forcing Jones to summon the Kraken to finish the job.[2]. As a result, the Dutchman itself became cursed, just as Jones was. During the Golden Age of Piracy, the Dutchman would become a ship feared by many across the seven seas.

Squidward, angered, climbs up the anchor rope with SpongeBob and Patrick.

This overwhelmingly heavy broadside proves on multiple occasions to be a destructive, if not fatal, blow to any ship that is at range of this powerful ship. The perfume department on the Flying Dutchman's ship. Jones commonly offered dying men a choice: either embrace death or postpone the judgment and serve for one hundred years aboard the Flying Dutchman. Use the arrow keys to navigate and dodge crates. The crew has little or no human flesh remaining on them, although newer members, like Bootstrap Bill, are only partially encrusted with sea life. During a foggy night, the Flying Dutchman crashes his ship into a mountain. Its very beams sigh with human voices, weighed down with a century of weary toil.

However, Gary brings back a chest. In sailors' legends the Flying Dutchman rises from the ocean depths, its rigging draped in seaweed and its sails glowing like fire. Will is reunited with his father, "Bootstrap Bill" Turner, who is an indentured sailor aboard the Flying Dutchman. Turner's first act as captain was to join the Black Pearl in carrying out a devastating dual broadside against the HMS Endeavour. In order to ensure Jones' loyalty, Beckett had EITC soldiers and Blue Coats, under the command of Admiral James Norrington, stationed aboard the Dutchman to guard the Dead Man's Chest. Because the two were in love, Jones was charged with the sacred task of collecting all the souls who died at sea, and ferrying them to the worlds beyond. Jones abandoned his duty, instead wreaking havoc on the seas and unleashing the Kraken upon many vessels. The ports were carved into the hull and took the forms of sea demons with wide gaping mouths, when the curse on the ship was broken the cannon ports appear to be carvings of animal heads like lions and fish made of gold or bronze. Both triple guns fire nine-pound cannonballs.

At that moment, the Dutchman surfaced and Henry was on board the ship where he encountered his father. With his father's help, Will escapes the Dutchman, but when the ship he reaches is attacked by the Kraken, he sneaks back aboard as a stowaway, making his way to Isla Cruces where Jones' heart is buried in the Dead Man's Chest.

After watching the Kraken drag the Black Pearl to the depths, Jones became suspicious of how easy it was to defeat Jack Sparrow, and suspected treachery on his part.

The Dutchman 's crew carve out the now-dead Will Turner's heart (as whoever kills the Dutchman's captain must replace him) and place it in the Dead Man's Chest.

[1], It is revealed that there is a large perfume department in the crew's quarters. As a result, Will's curse was broken and he was finally free of his duty aboard the Dutchman.

SpongeBob says that he cannot leave them and the Flying Dutchman will have to keep SpongeBob too. This eventually forced a confrontation with the Brethren Court off the coast of Shipwreck Island. [1][2][3] The sails are rotting and moldy, and dust hangs off of the ropes. The Flying Dutchman's stern, a sight witnessed by few human sailors, was covered with lamps and windows arranged in the pattern of a fanged mouth. After this betrayal, he carved out his heart, thereby leaving a geis cast upon it and the Dutchman: whoever stabs Jones' heart, theirs must take its place and captain the Dutchman, as the ship must have a captain. On the bow however, she mounts a pair of bow chasers, each in the form of a triple-barreled demi-culverin, giving her an incredible range during a chase. Calypso[1]Davy Jones[2]Lord Cutler Beckett[1]Will Turner[1], Davy Jones (formerly) Will Turner (formerly), Crew of the Flying DutchmanIan MercerAdmiral James NorringtonEITC soldiers, 20 36-pound cannons18 24-pound cannonsSeveral 6-pound cannons2 triple-barreled chasers, Destruction of the Edinburgh TraderSkirmish off of the Isla CrucesDestruction of the pirate fleetAttack on the EmpressBattle of Calypso's maelstrom. The Flying Dutchman leading Cutler Beckett's armada. The Dutchman is also sucked into the maelstrom as Swann and Sparrow escape. This would place the Flying Dutchman right in the prime of the Dutch Republic's high watermark for their global naval supremacy - clear evidence for her highly powerful armament. If the player makes SpongeBob dry up too many times and loses all the remaining lives, the player loses the game, and SpongeBob will stay in Dutchman's plate. Approximately two decades later, the curse aboard the ship was broken, thus leaving the current status of the ship, its crew, and its purpose unknown. However, if they fail, the heroes will have to be his crew forever. The Dutchman would later be ordered to pursue and capture the Empress, Captain Sao Feng's vessel, killing Feng in the process, and the crew, including Elizabeth Swann, were thrown into the brig by Norrington. Press the right arrow key to run right, free the left arrow key to run left. Encyclopedia SpongeBobia is a FANDOM TV Community. Illustrations depicting the Flying Dutchman by Crash McCreery. This enables the Flying Dutchman to continually fire at ships it is pursuing. First, you will learn of the Flying Dutchman’s origin story. The seafarer who had first seen the spectre off the ship from the topmast, thereby making the legend of the ominous Flying Dutchman even more strong. Stunned by this unexpected alliance, Beckett is unable to respond, and his crew abandons ship just as the Endeavour is being destroyed and Beckett is killed. The Dutchman's main armament consists of twenty 36-pound cannons and eighteen 24-pound cannons, supplemented by 3-pounders on the quarterdeck and forecastle, making her capable of delivering a 588 lb. The player must help SpongeBob get out of the Flying Dutchman's ship before he becomes dried up.